Successful eSports companies, investors, and players all stand to profit from this growth. One of them is Play2Live, which has developed the first blockchain-driven streaming platform for gaming and eSports.
The success of the Play2Live project will be to a large extent defined by the success and trends within eSports. This article explores these trends.
Esports growth statistics
There is probably a no better way to summarize the growth in eSports than to repeat the key takeaways from Newzoo 2018 Global eSports Market Report:
· Global ESports revenues will reach $906 million in 2018, a year-on-year growth of +38.2%.
-North America will account for $345 million of the total and China for $164 million.
-Brands will invest $694 million in the ESports industry, 77% of the total market. This will grow to $1.4 billion by 2021, representing 84% of total ESports revenues.
· The total Esports audience will reach 380 million this year, a year-on-year growth of +13.5%.
-The number of eSports Enthusiasts worldwide will reach 165 million in 2018, a year-on-year growth of +15.2%.
-The global average annual revenue per eSports Enthusiast will be $5.49 this year, up by 20% from $4.58 in 2017.
· In 2017, there were 588 major eSports events that generated an estimated $59 million in ticket revenues, up from $32 million in 2016
-The total prize money of all eSports events held in 2017 reached $112 million, breaking the $100 million mark for the first year.
-The League of Legends World Championship was the most watched event on Twitch in 2017 with 49.5 million hours. It also generated $5.5 million in ticket revenues
Revenues, audiences and events are growing exponentially. All of these statistics indicate double-digit growth, with brand investment, predicted to reach triple digits. The League of Legends World Championship shows how audiences have grown. It filled the Bird’s Nest, Beijing’s major Olympics arena, seating 80 000 people, and also had 60 million viewers online.
Read full version here: https://medium.com/play2live/a-2018-update-on-trends-in-esports-b2f13522e5cb