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Play2Live starts opened beta testing of the blockchain streaming platform
Дата
19 сентября, 2018
Источник
Play2live
Play2Live starts opened beta testing of the blockchain streaming platform

Today, on September 19th, 2018, Play2Live has officially announced the launch of opened beta testing of their blockchain streaming platform to the general public. First access to the closed testing phase was granted on August 15th to media representatives and accredited streamers in order to check the operational capacities of the platform’s basic functionality. Play2Live has prepared for the launch broadcasts from famous EU&CIS streamers and a large promotion campaign, including LUC buyback.

 

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«Play2Live starts alpha testing of its own blockchain Level Up Chain TestNet»
Дата
10 августа, 2018
Источник
Medium
«Play2Live starts alpha testing of its own blockchain Level Up Chain TestNet»

July 27, 2018 - Limassol.

On July 27, 2018, the Play2Live development Department announced the start of alpha testing of its own blockchain Play2Live-Level Up Chain TestNet. The main task of the technicians is to check the system's ability to withstand high loads with a large volume of transactions. According to the company's technical Director Vladislav Arbatov, the LUC blockchain is able to handle the flow of up to 10,000 operations per second. This is the load on the system expected in Play2Live after the beta version of the platform is launched in mid-August.

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A 2018 update on trends in eSports
Дата
2 июля, 2018
Источник
Medium
A 2018 update on trends in eSports

Successful eSports companies, investors, and players all stand to profit from this growth. One of them is Play2Live, which has developed the first blockchain-driven streaming platform for gaming and eSports.

The success of the Play2Live project will be to a large extent defined by the success and trends within eSports. This article explores these trends.

Esports growth statistics

There is probably a no better way to summarize the growth in eSports than to repeat the key takeaways from Newzoo 2018 Global eSports Market Report:

· Global ESports revenues will reach $906 million in 2018, a year-on-year growth of +38.2%.

-North America will account for $345 million of the total and China for $164 million.

-Brands will invest $694 million in the ESports industry, 77% of the total market. This will grow to $1.4 billion by 2021, representing 84% of total ESports revenues.

· The total Esports audience will reach 380 million this year, a year-on-year growth of +13.5%.

-The number of eSports Enthusiasts worldwide will reach 165 million in 2018, a year-on-year growth of +15.2%.

-The global average annual revenue per eSports Enthusiast will be $5.49 this year, up by 20% from $4.58 in 2017.

· In 2017, there were 588 major eSports events that generated an estimated $59 million in ticket revenues, up from $32 million in 2016

-The total prize money of all eSports events held in 2017 reached $112 million, breaking the $100 million mark for the first year.

-The League of Legends World Championship was the most watched event on Twitch in 2017 with 49.5 million hours. It also generated $5.5 million in ticket revenues

Revenues, audiences and events are growing exponentially. All of these statistics indicate double-digit growth, with brand investment, predicted to reach triple digits. The League of Legends World Championship shows how audiences have grown. It filled the Bird’s Nest, Beijing’s major Olympics arena, seating 80 000 people, and also had 60 million viewers online.

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Play2Live turns promises to streamers into viable options
Дата
20 июня, 2018
Источник
Medium
Play2Live turns promises to streamers into viable options

Being paid to do what we love to do is surely everyone’s wish! And that is certainly true in the sports world, whether your sport is soccer, tennis, golf or video gaming!

While there are multiple examples of sportsmen and women making a living from traditional sports, there is a question about whether this will be possible for large numbers of eSports and gaming enthusiasts.

This article will explore some of the current ways for streamers to earn an income from their sport and will introduce exciting options being offered by the Play2Live platform. Play2Live is a blockchain-based streaming platform for gamers and eSports fans. It is a trailblazer in merging blockchain technology and streaming services — and more than doubles the number of revenue options for streamers.

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Competitiveness in the digital age- how ready is Play2Live? (Part 4)
Дата
10 июня, 2018
Источник
Medium
Competitiveness in the digital age- how ready is Play2Live? (Part 4)

In our previous 3 articles in this series on competitiveness, we looked at some of the measures of competitiveness, and at how well Play2Live, a startup in the gaming and eSport field, is positioned to break into these markets.

Part 1 considered traditional measures. Parts 2 and 3 looked at measures that are specific to platform-based businesses.

Play2Live seemed well-placed against many of these measures.

However, despite the high hopes of founders of start-ups, the question must be asked whether there is a chance that a new entrant could actually break into the market.

So, Part 4 will consider some stories from the marketplace. It will show that well-established incumbents can be quite quickly pushed from their perches by newcomers who choose and apply the right competitive strategies.

General comment

There has always been competition in business, and new entrants are a classical part of the environment. What may have altered is the speed at which established businesses are being disrupted and the enormous revenues that are so quickly being generated by newcomers.

This is very evident in technology-based companies, but, as pointed out by Richard Foster, of the Yale Entrepreneurial Institute, even companies on the S&P 500 Index are being affected. The average lifespan for these companies has reduced from 67 years in the 1920’s to 15 years now. Most of the list for 2020 will probably not have been heard of in 2010.

Here are some stories about successes and failures in the market.

Stories from the market

Apple

Apple is probably the best example of a newcomer totally taking over an established market. It disrupted the music player industry in 2001 when it introduced its iPod to replace most other MP3’s on the market. It entered the phone industry in 2007, when Nokia, Samsung, Motorola, Sony Ericsson and LG had 90% of all global profits. It did this largely because Steve Jobs recognized the potential for other phones to include the music technology of the iPod. By 2015, Apple on its own held 92% of global profits in this market. Today it is set to reach a trillion-dollar market valuation, with Warren Buffet as one of its chief supporters.

How did this happen? And how likely is it that Apple itself will be disrupted?

What gets people to use Apple products is quality, design and ease of use. What keeps them is Apple’s ecosystem of hardware, software and content. The iPhone, iPad or MacBook Air are competitive products in their own right, but they go beyond that to be devices to connect consumers to multiple sources of software from multiple developers, via the AppStore, and to multiple sources of content, much of it via iTunes. It is this integration that makes Apple customers less likely to move to a competitor. And the suppliers of software and content are also not likely to move easily as the AppStore and iTunes have created billions of dollars in sales for them.

What are some of the secrets of this success? Provide a platform ecosystem, not a product. Give up on a current successful product before you are forced to.

Netflix vs Blockbuster and cable TV

At its peak, Blockbuster, the DVD company, had 9,000 stores, 60,000 employees and was valued at $8 billion.

The story goes that Reed Hastings was spurred into starting Netflix in 1998 when he was fined $40 by Blockbuster for the late return of the DVD of Apollo 13. Netflix has been blamed for Blockbuster’s decline and final bankruptcy, but a look at the facts seems to point more to bad decision-making by Blockbuster as the real cause. Not least of these was the decision to refuse to buy Netflix in 2000 for $50 million (and this was just a year after Blockbuster had raised $4.8 billion in an IPO, so there was no shortage of cash.) It chose instead to sign a 20-year streaming deal with an Enron subsidiary — and we all know how Enron went bankrupt just a year later, putting an end to Blockbuster’s entry into the streaming world. It tried to compete with Netflix with online DVD rentals, and reached 2 million subscribers in 2006, just as Netflix reached 6.3 million. But it lost 500,000 of them in just one quarter of the next year, and eventually filed for bankruptcy in 2010, with $1.1 billion in losses for the year.

Netflix has gone on to account for nearly a third of internet traffic and to be valued at $100 billion in January 2018.

Along the way, it has done far more than disrupt Blockbuster. It has disrupted the entire cable television industry. It has benefitted from the huge market trend away from traditional cable or satellite and towards video on demand (VOD) and OTT (over the internet) viewing. While hundreds of thousands of viewers are “cutting the cord” from cable subscription, Netflix increased its annual revenue more than tenfold between 2005 and 2016 and more than doubled its subscriber base in the past five years, reaching 125 million subscribers in the first quarter of 2018. It has more subscribers in the US (>50 million) than the total for the top six cable TV companies (approx 48 Million).

It is now going on to disrupt the film industry as it moves into original content production with Netflix Originals.

The secrets of success? Among many strategies, Netflix has moved with and shaped the trends, while exploiting technological change.

Amazon vs Walmart and Kroger (and Alibaba)

Amazon has disrupted the retail industry. It famously started in Jeff Bezos’s garage in 1994, as on online site selling books. It is now the world’s largest online retailer, turning over more than $60 billion per year and employing nearly 100 000 people. It has recently bought Wholefoods, moving into the grocery market. This has forced Walmart and Kroger to invest if they want to stay in the market, and has pushed many regional grocery chains into bankruptcy, as they simply can’t afford that investment.

Kroger has been in the retail business since 1883, has nearly 3,000 outlets, over 400,000 employees and revenue of over $115 billion.

Walmart is a retail giant with 30 years start on Amazon; it has more than 2 million employees and had a turnover above $500 billion last year. Yet it is under pressure and is being forced into a different business model. It is retreating from bricks and mortar stores around the world, as it takes up the fight to win the online retail war against Amazon. Walmart has recently outbid Amazon, to acquire 77% of Flipkart, India’s biggest online retailer, for $16 billion. It’s had to take on Google as a partner to do this.

And, of course, everyone needs to be watching Alibaba. It was established in 1999, and by 2013 was delivering 5 billion packages in China alone. It works with a network of logistics providers across the country to achieve this, all linked to sellers and buyers through Alibaba’s proprietary “Smart Logistics” platform. Its revenue increased by an incredible 61% last year — and it is now making acquisitions to expand into South East Asia, starting with India and Pakistan.

What’s the secret? Exploiting technological change; providing a platform rather than a product; leveraging existing customer bases to move into new fields.

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Competitiveness in the digital age- how ready is Play2Live? (part3)
Дата
29 мая, 2018
Источник
Medium
Competitiveness in the digital age- how ready is Play2Live? (part3)

Play2Live is a start-up in the gaming and eSports streaming arena.

In Parts 1 and 2 of this series we looked at how well Play2Live was positioned to break into the fairly saturated market of gaming and eSports against traditional criteria for competitiveness and against emerging criteria for platform-based businesses.

Part 1 considered Play2Live against the traditional measures for competitiveness:

· Stay on top of and capitalize on trends

· Establish a niche and differentiate your product

· Solve problems within the industry

· Offer something better than the competition/ Add value

· Tap into change

In Part 2 we looked at how well it performed against the measures associated with platform-based businesses:

· Competitive measure #1: Porter’s 5 forces vs platform ecosystems

· Competitive measure #2: Choosing the right competitive strategy

However, Play2Live is occupying a technological space and faces threats of obsolescence and the rapid encroachment of new ideas and technologies.

So, this article — Part 3 of the series on competitiveness — asks whether Play2Live is ready to survive for the long term. Can it perform against the following measure:

· Competitive measure #3: Surviving the shark fin of adoption

 

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Play2Live Hosts a Grand Hearthstone Tournament
Дата
25 мая, 2018
Источник
Medium
Play2Live Hosts a Grand Hearthstone Tournament

Play2Live will hold its first Hearthstone tournament during May 23rd through May 25th, 2018. Eight players have been invited, ranging from professional players to popular streamers. These players will take part in the first ever Hearthstone tournament powered by blockchain technology and the next generation of streaming interactivity through Play2Live.

Play2Live will host a list of players and commentators for the upcoming tournament, including:

Players from different countries:

Allad, Iner, NickChipper, CaH4ec, Xixo, Eloise, Purple, Surrender.

Commentators in English: Firebat, StanCifka and L0rinda.

Commentators in Russian: Olesami, Boroda, Lebed, Twaryna.

P2L.TV will broadcast the event with esports commentaries in English and Russian. STARLADDER.TV will arrange the broadcast of the tournament in Russian.

 

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Understanding a growth potential of Level Up Coin — an overview of the token model
Дата
24 мая, 2018
Источник
Medium
Understanding a growth potential of Level Up Coin — an overview of the token model

Real price appreciation and liquidity come from usage of the token. For LUC token, which will have a variety of utility applications on Play2Live streaming platform, a rise in value and liquidity is fueled by usage of the tokens by users of the system — streamers, viewers and tournament organizers.

A growth potential of LUC is inherent in the economic model of the token. Let’s delve deep into the model to see how the token is unfolded.

Tokens circulate between three main types of LUC token holders:

  1. Users of the platform. Users come to P2L from existing streaming platforms (Twitch, Youtube Gaming) or esports communities.
  2. Individual traders and investors from the open market as well as team members and advisors
  3. Foundations deployed to provide routine day-to-day operations of the platform (Level Up Chain Foundation, A Pool of User Rewards etc).

A LUC token model therefore illustrates a 3-step process depicting how the tokens flow between these types of token holders.

The gateway that is tied to the platform allows users purchasing of tokens from the open market. Users exchange either fiat money or cryptocurrency into LUC via a simple and intuitive user interface. Traders, individual investors and other individuals from the open market sell their LUC to Play2Live’s gateway, which operates under EMI license. Therefore, users don’t have to create accounts on exchanges and undergo burdensome KYC process. They just need to make a few actions inside the gateway to purchase the tokens. The process of purchasing LUC happens almost instantaneously.

After purchasing LUC from the open market, users spend it on one of the 15 features available on the platform:

  • Subscriptions to the streamer’s channel
  • Donations
  • Totalizator of eSports events
  • Assigning a task to the streamer
  • Tasks from the streamer to users
  • Creating content on the platform
  • Promotion of the broadcasts of a favorite streamer
  • Betting and gambling
  • Purchasing of games at partner services
  • Duels between players
  • Marketplace with prizes from advertisers
  • Premium subscriptions
  • Advertising
  • Sale of badges of rank on the platform
  • Peer-to-peer CDN

LUC is the only means of payment on the platform, so to use one of these features users should purchase some LUC first.

The net revenue from all the services linked to Play2Live will be collected in LUC tokens by public smart contracts. This income can further be split between streamers, viewers, tournament organizers and the platform — a revenue sharing model is implemented to distribute income between all types of the users of the platform.

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Play2Live May Newsletter
Дата
15 мая, 2018
Источник
Medium
Play2Live May Newsletter

First off, we’d like to thank all of you for your patience as you wait for LUC to be listed on its first exchange. We’re happy to announce the listing is still on schedule and is set to take place within the following five days between May 15th and May 20th. Thank you for your continued support and endurance during these uncertain times. 
 
There have been several developments for Play2Live since the last newsletter. The most significant development, in our view, is the development of a new blockchain infrastructure called Level Up Chain. Level Up Chain will aim to provide the flexibility of sub-chains while increasing scalability to account for the millions of users that Play2Live expects to harbor on its platform. You can read more about the development through cointelegraph:
 
https://cointelegraph.com/news/large-streaming-platform-for-gamers-develops-its-own-blockchain-for-unlimited-bandwidth

We also released an expansive overview of what users can expect from our Economic Model. We’re tailoring our project infrastructure to focus on the users that make up the heart and soul of our platform. Whether you are a streamer, consumer or organizer, our project infrastructure will aim to make your experience seamless and comfortable. You can read more about our User Centric Economic Model below: https://medium.com/@play2live.project/play2live-economic-model-9c95c3d18ae 

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Play2Live is in a tremendous position to exploit the trend to VOD
Дата
14 мая, 2018
Источник
Medium
Play2Live is in a tremendous position to exploit the trend to VOD

Understanding VOD jargon

Linear vs non-linear TV

Linear is the term used to describe real-time TV, transmitting according to set schedules. Non-linear or VOD (video on demand) describes on-demand programming, available to view at any time.

OTT

The internet has proved to be a disruptive force for the distribution and consumption of media content. Most consumption is now via audio and video. Providers of over-the-top services (also called over-the-internet services) have driven the disruption. For example, YouTube and Netflix have replaced traditional TV and Skype has replaced long-distance telecoms providers. Some studies predict that by 2019, 80% of the total internet traffic will be online video. Millennials in particular have moved away from linear TV media towards internet and social networks.

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Play2Live shows how to use P2P CDN for superior streaming results
Дата
13 мая, 2018
Источник
Medium
Play2Live shows how to use P2P CDN for superior streaming results

Online videos, video on demand (VOD), Over the Top (OTT) services, video streaming — these are the new buzzwords as we have shifted to a “video first” world. Cisco predicts that by 2021 a million minutes of video content will cross the network every second! It’s said that more video content is uploaded in 30 days than the total content created by US television networks over the past 30 years.

And gaming and eSports are very much part of this worldwide trend. It is estimated that 9 billion hours will be dedicated to watching professional gaming by 2021.

Play2Live (P2L) is a start-up that aims to be a big player in the gaming and eSports market. It offers a decentralized streaming platform for streamers, gamers and eSports fans. It has added blockchain technology and monetization options that are unique in the streaming world and has moved further than anyone else to provide a great user experience.

To better understand just how unique this P2L offering is, it may be useful to look at the broader context of entertainment in the digital era, at some of the technical challenges that must be addressed, and at what the competition is doing.

The phenomenon of “fan-centricity”

A recent PwC report, “Global entertainment & media outlook 2017–2021”provides some useful insights. A major theme is that any player in the media or entertainment space (and that includes gaming and eSports), “…. simply cannot thrive without the economic, social, and emotional power of fans”. It is not enough to cater for “casual eyeballs” or infrequent users. Clickbait doesn’t work anymore. Brands must develop fan loyalty.

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Tokenization in eSports — do mass offerings lower quality?
Дата
22 февраля, 2018
Источник
Medium
Tokenization in eSports — do mass offerings lower quality?

The success of platforms such as Twitch.tv has spawned a new market of live streaming and further generated interest in the development of the eSports industry. With this has come an increase in tokenized and blockchain based platforms for eSports, but has that quantity come at the expense of quality?

With over 650 million people worldwide tuning in for gaming content, there is an undeniable growth and need in the industry for innovation. The advantages of tokenization in eSports are numerous and include protection of all concerned in regards to security and transparency. It also makes increased participation possible on a wider spectrum than ever before. This, however, is not always the case.

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Play2Live token sale — all the reasons why investors should be interested
Дата
14 февраля, 2018
Источник
Medium
Play2Live token sale — all the reasons why investors should be interested

There are risks associated with investing into token sales. However, there are also risks in investment funds, and in venture capital and angel investments. In fairness, the advice you would give to potential investors in token sales is not too different from the advice you would give to potential investors in any of the other more traditional vehicles:

· Do proper due diligence. Find out everything you can about the company, the team, the project details. Find what the SEC refers to as “fair and lawful investment opportunities”.
· Don’t be influenced by hype — whether this is excessive valuation of companies, sales push from fund managers and underwriters or crowdfunding targets.
· Invest in a risky class only as a portfolio diversifier and invest only what you can afford to lose.

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Token liquidity — the key to success for blockchain start-ups
Дата
7 февраля, 2018
Источник
Medium
Token liquidity — the key to success for blockchain start-ups

For the past few years just indicating that you were in the blockchain space was enough to raise funds. Vague promises of “X on the blockchain” or “a decentralized Y” were enough to raise millions via ICOs. Millions of dollars continue to be raised via ICOs, but the investor environment has become a lot tougher. There is an expectation of returns on investment and for proof of the liquidity of assets.

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Play2Live’s unique P2P CDN solution to the challenge of Internet speed for gamers
Дата
29 января, 2018
Источник
Medium
Play2Live’s unique P2P CDN solution to the challenge of Internet speed for gamers

This picture was used in a tongue-in-cheek article about how gamers used to be viewed as nerds, but are now being viewed as angry and dangerous!

Perhaps there may be some justification for this warning when gamers are faced with drops in internet connection at critical stages of games, frustrating periods of buffering, and sloooow internet speeds!

Play2Live is a start-up with a solution for this. Perhaps, as a consequence, it’ll produce peaceful, happy gamers, with a better public reputation!

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Play2Live: novel crowdfunding solutions for eSports enthusiasts
Дата
16 декабря, 2017
Источник
Medium
Play2Live: novel crowdfunding solutions for eSports enthusiasts

Crowdfunding is well suited to eSports, but is not integrated with streaming platforms. Play2Live has a comprehensive blockchain-based solution for gamers and eSports fans.

 

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Play2Live: development updates 04/12/17
Дата
5 декабря, 2017
Источник
Medium
Play2Live: development updates 04/12/17

We would like to share with you information about the changes we have made to our streaming platform since the demo release:

· We have set up a blockchain node (remainder: we develop our blockchain on the basis of Bitshares 2.0 technology).

·We have rewritten about 60% of the platform code to make it more resistant to the high loads.

·We have altered the architecture of the project (three separate servers have been set up: for API, chat, and system of statics. In total, three servers to sustain the anticipated peak loads).

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The booming eSports crypto market: 2017
Дата
21 ноября, 2017
Источник
Medium
The booming eSports crypto market: 2017

A growing number of eSports projects have embarked on crypto industry lately. This is not surprising — both blockchain and eSports industries are booming and share much in common: gamers are well aware of the concept of in-game currency, have an inquisitive mind trained by the years of following games’ storylines and quests...

 

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Play2Live: from MVP to the full product release
Дата
15 ноября, 2017
Источник
Medium
Play2Live: from MVP to the full product release
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Challenges of eSports streaming industry
Дата
13 ноября, 2017
Challenges of eSports streaming industry
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We are happy to announce that David Drake, a Chairman at LDJ Capital joined Play2Live’s advisory board.
Дата
12 ноября, 2017
Источник
medium
We are happy to announce that David Drake, a Chairman at LDJ Capital joined Play2Live’s advisory board.

We are happy to announce that David Drake, a Chairman at LDJ Capital joined Play2Live’s advisory board.

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Дата
11 ноября, 2017
გამოვლინდა Play2Live CryptoMasters-ში მონაწილე გუნდები
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 Play2Live CryptoMasters
Дата
10 ноября, 2017
Источник
Play2Live
Play2Live CryptoMasters

 

Play2Live (P2L) - ბლოკჩეინის ტექნოლოგიის ბაზაზე მომუშავე სასტრიმინგო პლატფორმა გეიმერებისა და კიბერსპორტის მოყვარულთათვის,, მსოფლიოში პირველ კიბერტურნირს Play2Live CryptoMasters-ს  ატარებს, რომლის საპრიზო ფონდიც კრიპტოვალუტაშია. ტურნირი გაიმართება ბელორუსიის დედაქალაქ მინსკში და მისი ტრანსლირება მოხდება P2L-ის მეშვეობით, მთელი მსოფლიოს მასშტაბით, 7 ენაზე: ინგლისურ, რუსულ, ჩინურ, კორეულ, ესპანურ, პორტუგალიურ და გერმანულ ენებზე.

 

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ცნობილი ფინტექ - ექსპერტი სალი ივზ Play2Live-ის საკონსულტაციო საბჭოს წევრი გახდა
Дата
10 ноября, 2017
Источник
Play2Live
ცნობილი ფინტექ - ექსპერტი სალი ივზ Play2Live-ის საკონსულტაციო საბჭოს წევრი გახდა

სალის აქვს მუშაობის ღრმა და მრავალმხრივი გამოცდილება შემდეგ პოზიციებზე: ტექნიკური დირექტორი, ფინტექის პრაქტიკოსი პროფესორი, გლობალური სტრატეგიული მრჩევლი. იგი სპეციალიზდება ბიზნესსა და საზოგადოებაში ინოვაციური ტექნოლოგიების დანერგვაში. ივზი არაერთგზის  დაჯილდოვებული ექსპერტია ინოვაციების, ციფრული ტრანსფორმაციების და ისეთი ტექნოლოგიების სფეროში, როგორიც არის ბლოკჩეინი, ხელოვნური ინტელექტი და რობოტოტექნიკა.

 

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You think eSports streaming cannot be more interactive? Think again
Дата
9 ноября, 2017
Источник
Medium
You think eSports streaming cannot be more interactive? Think again
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სასტრიმინგო პლატფორმამ Play2Live-მა წარმატებულად განახორციელა მსოფლიოში პირველი კიბერტურნირის ტრანსლაცია, კრიპტოვალუტის საპრიზო ფონდით.
Дата
9 ноября, 2017
Источник
Play2live
სასტრიმინგო პლატფორმამ Play2Live-მა წარმატებულად განახორციელა მსოფლიოში პირველი კიბერტურნირის ტრანსლაცია, კრიპტოვალუტის საპრიზო ფონდით.

27 თებერვალი, მინსკი, ბელარუსია - სასტრიმინგო პლატფორმამ გეიმერებისთვის და კიბერსპორტის მოყვარულებისთვის, ბლოკჩეინების ბაზაზე, წარმატებულად განახორციელა Play2Live CryptoMasers  ტურნირის პირველი ტრანსლაცია, — კრიპტოვალუტის საპრიზო ფონდით - 2 000 000 LUC ($100 000).

კიბერტურნირში მონაწილეობა მიიღო 8 საერთაშორისო გუნდმა: მათ შორის 7 მოწვეული და 1 ღია კვალიფიკაციის შედეგების მიხედვით შერჩეული. ჩემპიონატის გამარჯვებული გახდა გუნდი AGO (პოლონეთი), რომელმაც მიიღო მთავარი პრიზი - 1 000 000 LUC ($50 000). მეორე ადგილზე გავიდა Space Soldiers (თურქეთი), რომელმაც 400 000 LUC ($20 000) მიიღო. მესამე და მეოთხე ადგილზე გავიდნენ გუნდები BIG (გერმანია) და GODSENT (შვედეთი) და მიიღეს 200 000 LUC ($10 000) თითომ.
 

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Benefiting from the online gaming and eSports phenomenon
Дата
7 ноября, 2017
Источник
Medium
Benefiting from the online gaming and eSports phenomenon
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Play2Live в Cointelegraph
Дата
1 ноября, 2017
Play2Live в Cointelegraph
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Play2Live в BlockchainNews
Дата
1 ноября, 2017
Play2Live в BlockchainNews
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Дата
31 октября, 2017
Play2live в BBC news

Восемь международных киберспортивных команд по CS:GO - компьютерной игре в жанре командного шутера от первого лица - сражались за призовой фонд в токенах Level Up Coin (LUC) стримингового сервиса Play2Live.

Игорь Солодков играет в составе белорусского киберспортивного коллектива GoodJob футбольного клуба «Динамо-Брест». Это единственная команда из СНГ, которая приняла участие в турнире.

Их соперники - команды из Турции, Германии, Швеции, Польши, Сербии и Болгарии. 

Киберспортсмен Игорь Солодков из GoodJob, который входит в топ-6 игроков СНГ по рейтингу HLTV.org, рассказал Русской службе Би-би-си, как играют и зарабатывают профессиональные киберспортсмены.

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Play2Live welcomes Aladin Ben
Дата
31 октября, 2017
Источник
Medium
Play2Live welcomes Aladin Ben
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Дата
30 октября, 2017
Play2Live в gameranx

So, instead of being hindered to only watching a stream, donating money or engaging via chat, Play2live intends on giving 5 ways for viewers to generate their own cash. Watching adverts (the platform is ad-free by default), performing tasks set by streamers, voting for content, and sharing their internet bandwidth via peer-to-peer CDN –

On the other side, Play2Live looks at giving streamers 11 ways to earn money, this is mostly enabled by greater functionality from the users. Completing tasks set by viewers (eg. a viewers vote on a task for the streamer to complete, if the task is completed the streamer ears), selling a game via a stream (eg. playing a game, if viewers enjoy the game and the streamer sells they make cash), duels between streamers, and advertisements.

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Play2Live в Coinmedia
Дата
30 октября, 2017
Play2Live в Coinmedia
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Дата
30 октября, 2017
Play2Live в Life.ru

Организаторы киберспортивных мероприятий анонсировали первый в истории турнир с призовыми в виде криптовалюты.

Сервис для проведения онлайн-трансляций Play2Live, созданный на базе технологии блокчейн, проведёт киберспортивный турнир. Призовой фонд будет состоять из собственной криптовалюты сервиса.

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Дата
29 октября, 2017
Play2live в Morning Star

Blockchain-based Streaming Platform Play2Live Secured $7M in Private Pre-sale

Play2Live (P2L), eSports streaming platform operating on BitShares 2.0 blockchain basis, has secured a total of 7M USD during a private pre-sale. The company continues expansion with the launch of 24/7 rebroadcasts on six languages, including: English, Korean, Japanese, Spanish, Russian and Chinese.

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Дата
29 октября, 2017
Play2live в Naver

[아시아경제 황준호 기자] 블록체인 기반 e스포츠 스트리밍 플랫폼 '플레이투라이브(Play2Live)'가 한국에 본격 진출한다. 

플레이투라이브는 26일 저녁 7시 30분 서울 압구정동에 소재한 640아트타워에서 밋업(meetup) 행사를 통해 자사의 프로젝트를 정식으로 소개한다. 

플레이투라이브는 이더리움 기반(ERC20)의 블록체인 기술을 활용해 방송을 진행하는 스트리머와 이를 시청하는 사용자를 효율적으로 연결해주는 새로운 개념의 e스포츠 스트리밍 플랫폼이다. 

플레이투라이브는 새로운 암호화폐인 LUC (Level Up Chain)를 통해 방송을 진행하는 스트리머에게는 더욱 많은 수익 방안을, e스포츠 시청자들에게는 더욱 쾌적한 방송 시청 환경을 제공한다고 설명했다. 

스트리머들은 채널구독, 기부, 광고, 뱃지 판매 등 기존 플랫폼 수익 모델에 더해 미션 수행, 클라우드 펀딩, 베팅, 경품 추첨 등을 통해 추가 수익을 만들어 낼 수 있다.

사용자들은 토큰을 활용해 광고 없이 경기를 시청할 수 있으며, 자신이 좋아하는 스트리머를 위해 광고를 시청하고 이에 해당하는 수익을 LUC 토큰으로 받을 수도 있다. P2P모델을 통해 인터넷 채널을 공유해 다른 사용자에게 방송하거나 e스포츠 경기를 시청하면서 좋아하는 팀에 베팅할 수도 있다.

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Дата
28 октября, 2017
Play2live в sostav.ru

Один из быстро растущих сегментов киберспорта – это трансляции турниров и игр отдельных геймеров в интернете (стриминг). По предварительным данным, в 2017 году доходы от стриминга выросли почти в полтора раза по сравнению с предыдущим годом и составили около $700 миллионов. Ожидается, что сопоставимые темпы роста сохранятся и в ближайшие годы, а к 2020 году объем рынка превысит $1,5 миллиарда.

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Дата
28 октября, 2017
Play2live в Markets Insider

Play2Live CryptoMasters was scheduled to release of the 2.0 version of MVP with advanced player and P2P CDN, that was tested during the broadcast of the tournament. Play2Live (P2L), the first full-blown blockchain-based streaming platform for gamers and esports fans successfully hosted and broadcasted the world’s first esport tournament with the main prize –  2 … Continue reading Blockchain-based Streaming Platform Play2Live Successfully Broadcasted World’s First Tournament With Crypto Prize PoolThe post Blockchain-based Streaming Platform Play2Live Successfully Broadcasted World’s First Tournament With Crypto Prize Pool appeared first on NewsBTC.

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Дата
26 октября, 2017
Источник
Entrepreneur
Play2live в Entrepreneur
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Дата
25 октября, 2017
Play2Live в Yahoo Finance

Play2Live (P2L), eSports streaming platform operating on BitShares 2.0 blockchain basis, has secured a total of 7M USD during a private pre-sale. The company continues expansion with the launch of 24/7 rebroadcasts on six languages, including: English, Korean, Japanese, Spanish, Russian and Chinese.

"We have launched rebroadcasts on the existing version of P2L, while major tech updates are to follow. We thought gamers and project supporters would enjoy watching recorded streams of the major events like Dota2 The International. We are determined to further development of functionality of the platform. The launch of user streaming on MVP and several additional features are scheduled on the start of token sale on February 12th," comments Alexey Burdyko, CEO and Founder at Play2Live.

While blockchain industry is booming with gaming projects, Play2Live aims to create a unique economy based on revenue sharing model. The platform offers 15 sources of revenue, which is three times more compared to the streaming industry leaders.

Streamers will be able to monetize their content in 11 ways versus 4-5 available on existing platforms. They can earn from the first stream, regardless their audience size, as well as boost their audience via interactive tasks during the streams, betting service, enhanced chat communication and other engaging activities!

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Дата
25 октября, 2017
Play2Live в Ifeng.com

全球首个基于区块链的游戏玩家和电竞爱好者流媒体平台Play2Live将于2018年2月24-25日举行首场国际电竞锦标赛,届时将有8支国际顶尖队伍同场竞技,争夺价值约10万美元的奖品。在白俄罗斯首都明斯克举行的Play2Live电竞锦标赛将用7种语言在全球直播:英语,中文,俄语, 韩文,西班牙语,葡萄牙语以及德语。

Play2Live于2017年成立,旨在融合区块链技术和直播服务,其任务是创建一个生态系统,其中所有参与者- - 包括观众,主播和电竞锦标赛组织者- -都能成为无缝系统一部分,注重与观众之间的互动以及变现机制的多样性。Play2Live使用Level Up Coin(LUC)代币,让每一个人都能成为P2P互动的一部分,并且每一个人- - 包括观众- - 都能够赚钱。

 

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Дата
25 октября, 2017
Play2Live в Reuters
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Дата
25 октября, 2017
Play2Live в DotEsports

On Feb. 25, one lucky Counter-Strike team will be competing for cryptocurrency, rather than a flat cash prize. Organizers Play2Live aren't messing around, either. They're offering up a $100,000 first place reward, distributed through their own in-house monetization model, LUC (Level Up Coin).

In total, eight Counter-Strike teams are playing (seven through invitations, and one through an open qualifier), and the tournament will happen live in the Falcon Club in Minsk, Belarus. Play2Live itself is a live-streaming company that offers multiple crypto revenue options for the personalities they host. Everyone gets paid in LUC, which is easily converted into other cryptocoins on the market. Essentially, this gives streamers a wider range of options when it comes to their finances. Viewers on Play2Live also have the chance to earn tokens by watching ads, sharing their bandwidth, and participating in tasks assigned by the streamers they watch.

“We encourage all gamers and esport fans to become P2L early adopters to test the new ecosystem and high Internet speed delivered by peer-to-peer CDN technology," Alexey Burdyko, CEO and Founder at Play2Live said in a press release. "We are even more excited to host the world’s first ever esport tournament with crypto prize: an event, that will become a milestone in further integration of the blockchain technology into gaming industry."

One of the cooler things about Play2Live is the ability to live-bet with Level Up Coins during esports matches, which is something you won't find on most other streaming platforms. You can even make prop bets (like which player is going to score the first headshot), which opens a huge swathe of possibilities for the gambling enthusiast. We certainly hope that someday we get to hedge on what AWP skin a particular pro decides to use.

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Play2Live в Coinidol
Дата
25 октября, 2017
Play2Live в Coinidol
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Дата
25 октября, 2017
Play2live в Beat

Meanwhile, Play2Live (P2L), a Russian startup launched in June last year, is making its first moves on the esports scene. It has just launched 24/7 live rebroadcasts in six languages: English, Korean, Japanese, Spanish, Russian, and Chinese.

The platform also wants to attract esports aficionados by increasing Internet speed. Play2Live is in the process of deploying blockchain-based decentralized P2P networks. Thus, users of the same content will join together to pool their own resources and bandwidth.

The startup also aims to “create a new economy” based on a revenue-sharing model. “Streamers will be able to monetize their content in 11 ways vs. just four or five on existing streaming platforms. They can earn right from their very first stream, regardless of the size of their follower base,” Play2Live’s founder and CEO Alexey Burdyko told East West Digital News.

Viewers, on their side, can monetize their content in several ways — a first in the eSports video-streaming industry, claims Play2Live.

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Play2Live в Bitcoinist
Дата
24 октября, 2017
Источник
Bitcoinist
Play2Live в Bitcoinist
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Play2Live в Cryptocoinsnews
Дата
24 октября, 2017
Play2Live в Cryptocoinsnews
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Play2live в NewsBTC
Дата
24 октября, 2017
Play2live в NewsBTC
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Дата
24 октября, 2017
Play2live в Japan Today

Play2Live (P2L), an eSports streaming platform operating on the basis of BitShares 2.0 blockchain, has secured a total of $16 million during a pre-sale. The company is continuing its expansion with the launch of 24/7 live rebroadcasts in six languages: English, Korean, Japanese, Spanish, Russian, and Chinese. The public pre-sale for the LUC token started on Jan 26.

“We have decided to launch the rebroadcasts of the tournaments on the existing version of the platform,” said Alexey Burdyko, CEO and founder of Play2Live. “While a major tech update is en route, we thought that gamers and P2L project supporters would marvel at the opportunity to watch the recorded streams of widely enjoyed events such as Dota 2 - The International. We are determined to further augment the functionality of the platform. The forthcoming update is scheduled for the start of the token sale event on Feb 12. In the near future, we expect to launch user streaming on our MVP and introduce several additional features.”

While the blockchain industry is brimming with gaming projects, Play2Live claims to be different, creating a unique economy for a streaming platform based on a revenue-sharing model. The project team is positive about offering streamers and viewers an opportunity to better interact with each other and monetize their content. Altogether, the streamers will be able to monetize their content in 11 ways as opposed to the 4 or 5 ways available on existing streaming platforms. They can earn right from their very first stream, regardless of the size of their follower base. The platform offers top-notch mechanisms for the streamers to boost their follower count, such as a system of interactive tasks during streams, betting services, enhanced communication in the chat, and other engaging activities!

 

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Дата
4 июля, 2017
Play2live в Dantri
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Дата
3 июля, 2017
Play2live в Forbes

The emergence of blockchain technology is evolving at the rate of what seems like dial-up internet. While there are many, and I mean many companies and projects out there claiming to have the "one size fits all" solution to disrupting whichever space they claim to be disrupting, there’s one major criticism that most in the technology sector can agree on—blockchain technology is slow. Why? Because behind the scenes, most cryptocurrency transactions can take minutes, or even hours to settle or complete.

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Дата
2 июля, 2017
Play2live в Lavanguardia
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Play2Live
  • Документация
  • О проекте
  • Экономическая модель
  • Команда
  • Консультативный совет
  • Roadmap
  • Медиа
  • Продажа токенов
  • FAQ
  • MVP
Copyright © Play2Live, 2017-2019

The purpose of the project is to launch a decentralized media-streaming platform and enable participants to make payments within it by means of Level Up Coins (LUCs or Tokens). The terms and conditions for Tokens purchase are described in the documents posted on the web site www.play2live.io .

Taking into account the current legal regulation and environment of digital currencies, crypto, and other related matters in different states, as well as the publication of the U.S. Securities and Exchange Commission officials’ the following statements shall be made:

  1. To the extent the Tokens sold in connection with this Token Sale may be securities under U.S. Securities Act of 1933, these Tokens are offered only outside of the United States to non-U.S. persons, pursuant to the provisions of Regulation S of the U.S. Securities Act of 1933, as amended.  These Tokens will not be registered under the Securities Act, and may not be offered or sold in the United States absent registration or under an applicable exemption from the registration requirements and the purchasers should not assume they will be able to resell their Tokens.  Neither the Securities and Exchange Commission nor any state regulator has passed upon the merits of or given its approval to the Tokens, the terms of the Token Sale, or the accuracy or completeness of any associated materials.  Buying Tokens involves risks, and purchasers should be able to bear the loss of their entire purchase. All purchasers should make their own determination of whether or not to make any purchase, based on their own independent evaluation and analysis.
  2. Nothing in the documents regarding the token sale shall be deemed to constitute a prospectus of any sort or solicitation for investment, nor does it in any way pertain to an offering or a solicitation of an offer to buy any security in any jurisdiction.
  3. You acknowledge that certain statements, estimates, and financial information contained in the white paper constitute forward looking statements and information. Such forward looking statements or information involve known and unknown risks and uncertainties which may cause actual events or results to differ materially from the estimates or the results implied or expressed in such forward looking statements.  Purchase of tokens involves a high degree of risks and purchasers should not invest any funds unless they can afford to lose their entire payments.
  4. While purchasing tokens you acknowledge that you are not the United States citizen, permanent resident of the United States, ones who have a primary or any other residence or domicile in the United States, presently attending the United States, including Puerto Rico, the U.S. Virgin Islands or any other possession of the United States, entities or organizations, incorporated under the Laws of the United States, including Puerto Rico, the U.S. Virgin Islands or any other possession of the United States (the “U.S. Person”).  
  5. While purchasing tokens you acknowledge that you are not the Republic of Singapore citizens, permanent residents of the Republic of Singapore, ones who have a primary or any other residence or domicile in the Republic of Singapore, or presently attending the Republic of Singapore, as well as owners or beneficiaries or representative of entities and organizations, incorporated under the Laws of the Republic of Singapore (the “Singapore Person”).
  6. While purchasing tokens you fully agree and accept all the risks inherent to the token purchase and possession and described on the documents posted in this web site.
  7. While purchasing tokens you fully agree and acknowledge that the token Seller is entitled on its own sole discretion to refund all the funds paid by any purchaser.